Oct 08, 2008, 05:49 PM // 17:49 | #1 |
Ascalonian Squire
Join Date: Dec 2007
Guild: Demolition Season [Raze]
Profession: Mo/
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Uncharted Isle npc Question
alright, i'm looking for a new gh, now the first thing that came ot mind was uncharted isle, i like the outdoors aspect, but now i wud like to know how the NPC placement is. is it far from eachother hughe walks etc.?
or if someone could send me a guest invite would be even more awsome. thanks in advance |
Oct 08, 2008, 08:00 PM // 20:00 | #2 |
Desert Nomad
Join Date: Sep 2007
Profession: N/
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The footmen are literally right outside both gates, 2 archers up on the walls on the way to the flagstand, either side. Two archers either side or the guild lord bit entrance (different bases but same positiong. Then on the home side theres a knight on top of the steps, guild lord in the middle the bodyguard to his right, knight at the far wall along with an archer. Then up the gank way is another archer at the doors.
At the attacking sides base its pretty much exactly the same. Also the two footmen outside either gates can be aggroed so they can fight eachother (obviously thats quite a small area. |
Oct 08, 2008, 10:42 PM // 22:42 | #3 |
Badly Influenced
Join Date: Dec 2005
Location: Buying Humps! (No kidding! Check my buy thread)
Guild: Hello Kitty Krewe [HKK] Forever!-ish
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The OP may be asking about the various trader NPCs (how close together are storage, merchant, etc. upon entering the hall,) rather than GvG NPCs
The NPCs you use most often are annoyingly far apart in some hall layouts. (The Kurzick-themed one is a pain.) As to the Uncharted Isle, if that's the one that looks like the Dajkah Inlet challenge mission, I seem to recall the various trader NPCs are fairly close together. I've visited friends' halls that used this map. It hasn't ever been my hall, so I'm not positive. IIRC, Isle of the Dead (Catacombs theme) has the NPCs closest together. But it's dark and dreary; the ambient light makes colors look different and casts shadows that make characters' faces look strange. We use the Warrior's Isle (I think that's the one - looks kind of like the training area outside GToB.) The rune trader is the only NPC that you have to walk a way to get to; the rest aren't bad. The colors and the lighting are bright but not blindingly so. I wish they'd show you where the non-battle NPCs stand when you visit halls with the ambassador guy. |
Oct 09, 2008, 08:12 AM // 08:12 | #4 |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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We have the Uncharted Isle guild hall, and all the trader NPCs available from the guild lord are unlocked. The Henchmen, Xunlai Agent, and Chest are to the Guild Lord's left on the platform above the pool, and the Guild Emblemer, Canthan Ambassador, Festival Hat maker, and Priest of Balthazar are to his right. The remaining merchants and traders, as well as the Luxon/Kurzick NPCs, are scattered around the perimeter of the pool in front of the gate.
You have a guest invite. If you are unable to accept the invitation before it expires, I have uploaded a short video here showing their placement. It's only 45 seconds, but the file is almost 54 MB. The text is already fuzzy; I didnt want to risk illegibility compressing it further. Last edited by MisterB; Oct 09, 2008 at 09:20 PM // 21:20.. |
Oct 09, 2008, 03:29 PM // 15:29 | #5 |
Ascalonian Squire
Join Date: Dec 2007
Guild: Demolition Season [Raze]
Profession: Mo/
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hey, yes i did mean the trader npc's but thanks for a reply tho. also thanx for the invites and video, i got a real good picture of he placement.
but yes, most halls are a pain, an those that arent are bad in the way they look.. will be a hard discision ;P suzy |
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